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Turbulent Showdown

Platform: PC   |   Tool: Unity   |   Duration: 10 days   |   Team Size: 5

 

It is a PvP fighting game with lots of twists. The players play as circles and fight in the chosen arena. There are different power-ups which the player can utilize. Also, the gravity of the arena keeps on changing.

 

I designed the arenas of the game which is essentially the different environment with different behaviour each. I also worked on some of the visuals and edited the sounds of the game.

 

The game won Nasscom BYOG, 2015 and was showcased in Casual Connect 2016, Amsterdam.

 

Game Designer

Level Designer

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