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TEMPORA: Harmony of Seasons
Platform: PC | Tool: Construct 2 | Duration: 6 months | Team Size: 6
Game Designer
It is a point and click adventure game in a first-person view. It is based on puzzle solving, observing and exploration.
The player embodies a human in a forest stuck in eternal winter. He/she has to acquire magical objects that allow him/her to take control of the seasons. Using these items, he/she has to resolve enigmas to re-establish harmony between the seasons.
I mostly worked on Construct 2 where I iterated design and overall experience of the game. I also worked with the logic of the program. It was a good learning process for me where I started to pay more attention to the details.
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