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CLOSURE

Platform: PC  |   Tool: Unity   |   Duration: 5 days |   Team Size: 5

 

Closure places the player in the shoes of a mother who just lost her seven year old daughter in a car accident. The tragedy makes the mother mentally unstable as she cannot let go of her daughter. The game takes place in a building with 4 floors and a roof. The building symbolizes the mother's mind with each floor representing a stage of grief, with the roof symbolizing 'acceptance', the final stage. Grief comes in 5 stages : denial, anger, bargaining, depression and acceptance. With each floor, comes a set of challenges which are fitting for that stage of grief, crafted to give the player the same emotions and dilemmas a real person might feel.

The biggest challenge for was to design puzzles with minimal game mechanics. As our team intended it to be an art game, we wanted to keep the game mechanics to minimum a and focus on aesthetics of the game. The puzzles had to be aligned with theme of the game which was a difficult thing to do as a game designer. 

Game Designer

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